Probably Stolen starting scenarios
Updated
Probably Stolen has nine Probably Stolen starting scenarios in its 1.0 release: Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler, and Aquafarmer. The probablystolenwiki.com, a fan site lists those nine options and explains that a scenario sets where you begin, while you can master additional jobs during a run. These Probably Stolen starting scenarios have different stated roles and setups, but no starting money figures are given. The table below keeps each entry and shows only the starting details that are stated.

What the Probably Stolen starting options include
The Probably Stolen starting options give you nine named ways to begin, and the scenario sets where your run starts. The probablystolenwiki.com, a fan site lists Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler, and Aquafarmer for the 1.0 release. Its description also says you can master additional jobs during a run, so the scenario is the starting point rather than a limit on which jobs you can learn.
The probablystolen.fit, a fan site groups the nine scenarios into four routes and says the selection comes before choosing a difficulty. Its menu description also includes Skip Intro and Endless Mode toggles, while Starting Perks let you gain points from negative traits and spend them on positive traits. Those details describe choices around the start setup; they do not provide a money amount for any scenario.
Scenario names appear consistently across the 1.0 list and other guide pages, with one naming difference: a fan guide calls the rat option Rat Keeper, while the 1.0 list and other sources call it Rat Wrangler. The table uses Rat Wrangler because that is the name in the 1.0 list and multiple other scenario lists. No starting cash values are stated in the facts used for this page, so the money column is left out rather than filled with guesses.
| Starting scenario | Route | What it sells | Starting setup | Cost or notes |
|---|---|---|---|---|
| Apprentice | The Honest Grind | Anything; a generalist start | Starts from zero | The developer calls it best for beginners, and you upgrade as you go. No cost is stated. |
| Aquafarmer | The Honest Grind | Fish | Tilapia fry and a recirculating aquaculture system | Water quality, fish food and environment decide what fish you end up with. See aquaculture. |
| Water Merchant | Science and Schemes | Water | Water trading is unlocked by default; other starts buy it in separately | Water must be tested and filtered, and the liability is yours. See water purification. |
| Hydroponic Farmer | Science and Schemes | Crops, including genetically modified varieties | Hydroponic machines and farming supplies | No cost is stated for produce. |
| Chemist | Science and Schemes | Chemicals | Chemistry lab equipment | Chemicals bring addiction, and profitable recipes are closely guarded. See chemistry. |
| Fence | Living on the Edge | Stolen goods, bought at a discount and resold | — | Contraband brings raids. Stolen goods must be hidden from Security, and you bribe your way out when caught. See stolen goods. |
| Gunsmith | Living on the Edge | Firearms and weapon modifications | A Class 1 weapon permit, a stock of firearms, and ammunition | Weapons need permits and modifications, and inspections can arrive at any time. See gun orders. |
| Rock Bottom | Hardcore and Hijinks | — | Nothing; you start with no stock | Maximum difficulty. Playtest Patch 48.3.10 first added it as hardcore mode. A fan guide notes an achievement for finishing on Hard from Rock Bottom. |
| Rat Wrangler | Hardcore and Hijinks | — | A rat in the backpack, per a fan guide | The developer's one-line pitch asks whether you can raise a healthy 2×3 rat. Playtest Patch 48.3.12 made it visible. A fan site calls it Rat Keeper. See animal husbandry. |
How to read the Probably Stolen start setup
The Probably Stolen start setup is clearest for Aquafarmer, whose listed opening includes Tilapia and recirculating aquaculture systems. The probablystolenwiki.com fish farming guide, a fan site gives those starting details. It separately describes the Retired Aquafarmer Demo upgrade as starting with a water circulation system, tilapia, and fish food; that upgrade description is distinct from the stated Aquafarmer scenario setup.
The remaining scenario names give a useful menu of starting identities, but the source details do not provide a full inventory for each one. Gunsmith, Chemist, Water Merchant, Fence, Hydroponic Farmer, Rat Wrangler, Apprentice, and Rock Bottom are listed as options, while only some have an additional role or difficulty description. The Steam store page also summarizes scenario themes as gunsmith, chemist, water merchant, fence, farmer, or starting from absolute rock bottom, without attaching cash figures to those descriptions.
A player comparing options can therefore use the listed role descriptions as a first filter and treat the other names as scenario choices whose complete starting inventories are not described here. Apprentice is the beginner recommendation, Rock Bottom is the maximum difficulty choice, Water Merchant is described as quieter and low pressure, and Fence points toward stolen goods. Aquafarmer has the specific starting items and system stated above; the other entries should not be assigned invented cash or equipment.
Choosing among the scenarios
The Probably Stolen starting scenarios offer different stated starting identities, and the menu includes choices beyond the scenario itself. The probablystolen.fit, a fan site says you choose a difficulty after picking a scenario and that Skip Intro and Endless Mode appear as toggles. It also describes Starting Perks as a way to gain points from negative traits and spend those points on positive traits.
For a beginner, Apprentice has the clearest recommendation: the developer describes it as best for beginners, and a fan guide calls it beginner friendly. For a harder opening, Rock Bottom is described by the developer as maximum difficulty and by a fan guide as the hardest scenario. Those descriptions make the two options easy to distinguish without needing a cash comparison.
Water Merchant and Fence have concise role notes that can guide a preference. Water Merchant is described as a quieter, low pressure start, while Fence suits a run focused on stolen goods. The scenario descriptions do not say that those roles change the difficulty menu, perk system, or ability to master other jobs during the run.
The Aquafarmer scenario is the most concrete starting setup in the listed details: Tilapia and recirculating aquaculture systems. A separate guide entry for the Retired Aquafarmer Demo upgrade names a water circulation system, tilapia, and fish food, so those items belong to that upgrade description. Keeping those two statements distinct helps prevent mixing one setup into the other.
Our take on the Probably Stolen starting scenarios
The Probably Stolen starting scenarios are best read as a set of distinct entry points with unevenly detailed descriptions. Nine scenario names are stated for the 1.0 release, and the game description says your scenario sets where you begin while additional jobs can be mastered during a run. That gives a clear high level answer even where a full starting inventory is not listed.
The most actionable choices from the stated descriptions are Apprentice for the beginner recommendation, Rock Bottom for maximum difficulty, Water Merchant for a quieter start, Fence for a stolen goods focus, and Aquafarmer for its named fish farming setup. Each of those notes comes with a different level of detail, so they should not be treated as a complete comparison of money, equipment, or difficulty for every option.
A useful way to approach the start menu is to choose by the detail that matters to you: the beginner or maximum difficulty descriptions, the Water Merchant or Fence role notes, or the Aquafarmer starting equipment. Then consider the stated difficulty selection, menu toggles, and Starting Perks. The available descriptions establish those menu elements and the scenario names, but they do not give a start money figure to compare.
Scenarios outside the 1.0 list
The 1.0 scenario list contains nine entries, and three other names are described as planned for post-launch updates. The probablystolenwiki.com, a fan site identifies Organ Trader, Junker, and Street Food Vendor as announced for later updates rather than part of the 1.0 release. They are not included among the nine rows above.
Rat Wrangler has a separate mention in the probablystolenwiki.com rat guide, a fan site, which says the starting scenario became visible in Playtest Patch 48.3.12. That note gives context for the scenario's visibility during a playtest, while the 1.0 scenario list includes Rat Wrangler among the nine release options. The separate Rat Keeper wording in one fan guide does not change the name used by the 1.0 list.
Frequently asked questions
How many Probably Stolen starting scenarios are there?
Probably Stolen has nine starting scenarios in its 1.0 release. The listed names are Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler, and Aquafarmer.
What are the Probably Stolen starting scenarios?
The nine options are Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler, and Aquafarmer. One fan guide uses Rat Keeper for the rat scenario, while the 1.0 list and other scenario lists use Rat Wrangler.
Which Probably Stolen starting scenario is best for a beginner?
Apprentice is described by the developer as best for beginners, and a fan guide also calls it beginner friendly. That is the clearest beginner recommendation in the scenario descriptions.
What starting money does each Probably Stolen scenario give you?
The stated scenario details do not give a starting money amount for any entry. The available setup notes describe roles or items, including Aquafarmer beginning with Tilapia and recirculating aquaculture systems.
What does the Aquafarmer scenario start with?
Aquafarmer begins with Tilapia and recirculating aquaculture systems. A separate Retired Aquafarmer Demo upgrade description names a water circulation system, tilapia, and fish food.
Can you choose difficulty after picking a Probably Stolen starting scenario?
Yes, a fan guide says you choose a difficulty after picking a scenario. The same menu description includes Skip Intro and Endless Mode toggles, and describes Starting Perks as spending points gained from negative traits on positive traits.
Which Probably Stolen starting scenario is the hardest?
Rock Bottom is described by the developer as maximum difficulty, and a fan guide calls it the hardest starting scenario. Those descriptions make it the stated high difficulty choice among the nine Probably Stolen starting scenarios.
Sources
- Probably Stolen Starting Scenarios — All 9 Paths in 1.0
- Starting Scenarios: 9 Starts, 4 Difficulties | Probably Stolen
- Save 10% on Probably Stolen - Cyberpunk Shopkeeper Sim on Steam
- Probably Stolen Rats — Traps, Butchering & Rat Wrangler
- Probably Stolen Fish Farming — Aquafarmer Guide: Tilapia to Caviar
- Starting Tips: Perks, Hiding Spots & Services | Probably Stolen
- Probably Stolen Starting Scenarios: All 9 Starts Compared
- Probably Stolen Starting Scenarios: All 9 in 1.0 & Perks
- Probably Stolen Guide: How to Play Your First Run
- Water Merchant Guide: Test, Purify, Relabel | Probably Stolen