Probably Stolen gun orders guide
Updated
Probably Stolen gun orders ask you to submit a weapon that meets every required condition, and completing the order delivers that gun to the customer. The nicokobo wiki says the mandatory conditions must all be met before delivery. Custom orders can also specify a requested configuration, compatible modules, and a permit, so check each requirement before you submit anything. The rules separate required conditions from qualifying bonuses, and the bonuses can change the reward.

What Probably Stolen gun orders ask you to supply
A gun order is a customer request for a weapon that matches stated parameters. The nicokobo wiki says ordinary procurement and custom gun orders ask you to supply a customer. Treat the listed configuration and conditions as the delivery checklist for every Probably Stolen gun order.
Custom orders can ask for a particular weapon configuration, compatible modules, and a permit. The Steam store page says weapons require permits and modifications before they can be resold. The nicokobo gunsmith orders page adds that satisfying an order does not grant a permit exemption, so check the permit scope while you hold the gun.
The requested tier can vary with the buyer. The Bonus Action guide says lower-level buyers request basic guns, mercenaries request mid-tier guns, and upper-level buyers request high-tier guns. Identify the requested tier first, then compare the gun you plan to submit against the stats and conditions on the order.
Probably Stolen gun order types and their conditions
The nicokobo wiki's gunsmith orders page lists 19 normal order types and a separate table for modification service orders. The first table copies every normal Probably Stolen gun order type from that page, with the base fee range, mandatory conditions, and bonuses as the page gives them.
| Order type | Base fee | Mandatory conditions | Additional conditions and base bonuses |
|---|---|---|---|
| Basic precision | 86–96 | Firepower >17 | Accuracy >20: +46; Accuracy >24: +46; Accuracy >30: +46; Reliability >24: +46 |
| Basic firepower | 63–73 | Firepower >11 | Firepower >14: +34; Firepower >17: +40; Firepower >20: +40; Firepower >22: +40 |
| Basic large gun | 98–108 | Firepower >11 | Size >10: +12; Size >12: +17; Size >14: +23 |
| Basic precision/suppressed | 86–96 | Firepower >17 | Accuracy >20: +46; Accuracy >24: +46; Accuracy >30: +46; Reliability >24: +46; Suppression level >0: +22; Suppression level >1: +53 |
| Basic styling | 69–79 | Styling >4 | Styling >7: +34; Styling >14: +63; Styling >17: +57; Styling >20: +52; Styling >23: +46 |
| Basic balanced | 92–102 | Firepower >15; Reliability >23; Accuracy >23 | Firepower >21: +29; Styling >17: +29; Reliability >32: +34; Recoil attribute >69: +29; Ergonomics >54: +29; Accuracy >32: +34; Size >11: +23; Suppression level >0: +17; Suppression level >1: +40 |
| Basic handling | 100–110 | Ergonomics >44; Recoil attribute >54 | Ergonomics >59: +35; Ergonomics >69: +40; Recoil attribute >74: +35; Recoil attribute >84: +40; Accuracy >29: +25 |
| Mid-tier reliability/suppressed | 190–200 | Reliability >32 | Reliability >39: +37; Reliability >41: +45; Reliability >45: +50; Reliability >47: +50; Suppression level >0: +27; Suppression level >1: +63 |
| Mid-tier styling | 190–200 | Styling >25 | Styling >31: +25; Styling >34: +30; Styling >41: +35; Styling >47: +45; Styling >51: +55 |
| Mid-tier large gun | 190–200 | Firepower >25 | Size >10: +40; Size >11: +45; Size >12: +50; Size >13: +55 |
| Mid-tier firepower | 190–200 | Firepower >26 | Firepower >28: +40; Firepower >32: +45; Firepower >35: +50; Firepower >38: +55 |
| Mid-tier balanced | 200–210 | Firepower >25; Reliability >29; Accuracy >33 | Firepower >35: +40; Styling >37: +35; Reliability >41: +40; Recoil attribute >39: +35; Ergonomics >49: +35; Accuracy >47: +40; Size >11: +30; Suppression level >0: +22; Suppression level >1: +53 |
| Mid-tier handling | 200–210 | 10mm caliber; Ergonomics >39; Recoil attribute >29 | Ergonomics >49: +35; Ergonomics >59: +40; Recoil attribute >34: +35; Recoil attribute >44: +40; Recoil attribute >52: +45 |
| Advanced firepower | 350–360 | Firepower >59 | Firepower >64: +65; Firepower >69: +70; Firepower >74: +75; Firepower >79: +80 |
| Advanced styling | 350–360 | Styling >52 | Styling >55: +65; Styling >58: +70; Styling >63: +75; Styling >68: +80 |
| Advanced large gun | 350–360 | Size >16 | Size >17: +80; Size >19: +85; Size >22: +90; Size >25: +95 |
| Advanced reliability/suppressed | 350–360 | Reliability >59 | Reliability >64: +75; Reliability >67: +80; Reliability >70: +95; Reliability >74: +100; Suppression level >0: +33; Suppression level >1: +77 |
| Advanced handling | 360–370 | 10mm caliber; Ergonomics >54; Recoil attribute >24 | Ergonomics >69: +60; Ergonomics >79: +65; Recoil attribute >39: +60; Recoil attribute >54: +65; Recoil attribute >69: +70 |
| Advanced balanced | 360–370 | Firepower >57; Reliability >57; Accuracy >44 | Firepower >74: +65; Styling >64: +65; Reliability >71: +70; Recoil attribute >39: +60; Ergonomics >69: +60; Accuracy >61: +65; Size >19: +60; Suppression level >0: +30; Suppression level >1: +70 |
How the numbers in gun orders are read
Normal stat requirements in Probably Stolen gun orders are strictly greater than the listed value, and caliber must be equal. The page's example is "Firepower >17", which requires at least 18, so exactly 17 fails. Recoil attribute is the game stat score the order reads, so do not turn a > into a reverse condition yourself.
The page also works through one example. A basic precision order rolls a base fee of 86, and the gun has accuracy 31, reliability 25, and firepower that already qualifies. All three accuracy bonuses and one reliability bonus apply, each at 46. On normal difficulty with no market events the multiplier is 1.15: 86 × 1.15 rounds to 99, each bonus 46 × 1.15 rounds to 53, and the total is 99 + 53 × 4 = 311.
Modification service orders work differently. The customer provides the original gun and asks for improvements, and each service tier has its own rules, shown in the second table.
| Service tier | Base fee | Required improved attributes | Optional attributes | Minimum increase per tier |
|---|---|---|---|---|
| Basic | 30–40 | 1 | 2 | 8 |
| Mid-tier | 60–70 | 2 | 2 | 10 |
| Advanced | 100–110 | 2 | 3 | 12 |
How to take gun orders and fill them
To fill a Probably Stolen gun order, compare the weapon against every required parameter before delivery. The Bonus Action guide says each order lists required stats, and meeting all of them completes the sale. The nicokobo wiki likewise says the gun you submit must meet the order's parameters.
The comparisons are strict. The Game Wiki Station gunsmith guide says a custom gun order requires every listed condition, including an exact caliber match, with other values strictly above or below their thresholds. The nicokobo page gives the same kind of example: accuracy exactly 24 does not satisfy "accuracy >24".
The location check is separate from the stat check. The Game Wiki Station guide says the ordered gun must have the advanced-gun tag and be in the back inventory, so the gun has to pass both checks before it is delivered.
Use this checklist while you review a Probably Stolen gun order:
- Read every required stat and condition on the order.
- Match the requested caliber exactly where the order specifies one.
- Check whether each other value must be strictly above or below its threshold.
- For a custom configuration, verify the requested weapon setup, compatible modules, and permit.
- Confirm the advanced-gun tag and back-inventory location.
- Submit only after every mandatory condition is satisfied.
Delivery and follow-up purchases on gunsmith orders
Delivery of a Probably Stolen gun order destroys the submitted gun. The nicokobo wiki says gunsmith orders require all mandatory conditions to be met before the gun is delivered. Check the full order and the selected gun before you confirm, because the item is gone afterward.
Probably Stolen gun orders do not accept normal haggling. After delivery, customers may independently make follow-up purchases of ammunition, melee items, or munitions, and those purchases are separate from the order itself.
Service orders are a different arrangement from Probably Stolen gun orders. The Bonus Action guide says the customer brings their own gun and pays for the parts plus a fee. Keep that request apart from a customer gun order, where you supply the weapon.
Rewards from Probably Stolen gun orders
A completed order can pay a modified base fee plus bonuses. The nicokobo wiki says order rewards combine a modified base fee with separately rounded bonuses for each qualifying condition. The Game Wiki Station guide gives the simpler form: add the market modifier and retail markup to 100, apply that total to the base reward, and round to a whole credit.
The Bonus Action guide says meeting every required stat completes the sale, while bonus requirements can earn extra credits. Mandatory conditions and bonuses are therefore separate parts of a Probably Stolen gun order.
For the "Give me your best" order type, the Bonus Action guide says the reward is the gun's market value plus 50%. That rule belongs to that order type; use each other order's own listed bonuses instead.
Review the reward of each Probably Stolen gun order before delivery: which requirements are mandatory, which conditions earn a bonus, and whether the request uses the "Give me your best" payment rule. Then weigh that against the fact that delivery destroys the gun.
Our take on reading a gun order before delivery
Our take is to treat each Probably Stolen gun order as both a build specification and a handoff decision. The sources describe exact caliber matching, strict threshold comparisons, the advanced-gun tag, and back-inventory placement, so run those checks in order before you deliver.
Reward and delivery are the other half of the decision on any Probably Stolen gun order. Mandatory conditions complete the sale, bonuses add credits, and delivery destroys the gun, so read the payment terms before you hand it over.
Frequently asked questions
How do Probably Stolen gun orders work?
Probably Stolen gun orders are completed by submitting a gun that meets every mandatory condition listed for the request. Custom orders can specify a configuration, compatible modules, and a permit, while qualifying bonus conditions can change the reward.
How do I take Probably Stolen gun orders?
Review the requested weapon and compare it with every listed parameter before delivery. Check exact caliber requirements, strict threshold wording, any requested configuration and permit, plus the advanced-gun tag and back-inventory requirement.
Do Probably Stolen gunsmith orders require an exact caliber?
Custom gun orders can require an exact caliber match. The Game Wiki Station guide also says other values must be strictly above or below their thresholds, so follow the comparison wording on each condition.
What happens to the gun after I deliver a gunsmith order?
Delivery of a Probably Stolen gun order destroys the submitted gun. The nicokobo wiki also says gunsmith orders do not accept normal haggling, so check the requirements and the reward before you hand the weapon over.
How are Probably Stolen gun order rewards calculated?
A Probably Stolen gun order reward can combine a modified base fee with separately rounded bonuses for each qualifying condition. The Game Wiki Station guide describes adding the market modifier and retail markup to 100, applying that total to the base reward, and rounding to a whole credit.
Do gun orders pay extra for bonus requirements?
Bonus requirements on Probably Stolen gun orders can earn extra credits when you meet them, while the mandatory requirements complete the sale. The nicokobo wiki describes qualifying condition bonuses as separately rounded, so a gun order can pay more than the required conditions alone.