Probably Stolen items and prices
Updated
Probably Stolen items include goods sold at the commissary and merchandise listed in the item catalog, but only some buy prices and base values are stated. The Steam store page describes merchandise categories and says advanced licenses unlock access to the underground market. The catalog lists base values, while the commissary prices below give specific costs in Tokens.

Probably Stolen items list and prices
The available Probably Stolen items list has nine named goods with a stated price or a listed base value. The fan site probablystolenwiki.com gives commissary costs for seven goods, including Basic Bandage at 8 Tokens and Sealed Water Ration (Standard) at 30 Tokens. The item catalog lists base values for Hypertech Turbo Booster and Mind Reprogrammer. These prices describe different things: a commissary cost is a buy price, while a catalog base value is a reference value.
The catalog contains 356 tradable goods with base values ranging from 0 to 15,000 credits, according to the Probably Stolen item catalog. Hypertech Turbo Booster sits at the top of that stated range with a base value of 15,000 credits, and Mind Reprogrammer has a listed base value of 5,000 credits. Those figures give useful reference points, but the catalog does not provide a confirmed best sell price for each item.
The table separates the prices that are actually stated from fields that have no stated value here. A dash means the listed facts do not supply that detail. The commissary entries show purchase costs in Tokens; the two catalog entries show base values in credits. Keeping those price types in their own columns makes the figures easier to compare without treating a buy cost as a sale value.
| Item | Base price | Best sell price | Where to buy | Use |
|---|---|---|---|---|
| Basic Bandage | — | — | Commissary: 8 Tokens | — |
| Nutrifruit | — | — | Commissary: 12 Tokens | — |
| Puice | — | — | Commissary: 14 Tokens | — |
| Pilk | — | — | Commissary: 16 Tokens | — |
| Peat | — | — | Commissary: 25 Tokens | — |
| Galaxy Blend | — | — | Commissary: 25 Tokens | — |
| Sealed Water Ration (Standard) | — | — | Commissary: 30 Tokens | — |
| Hypertech Turbo Booster | 15,000 credits | — | — | — |
| Mind Reprogrammer | 5,000 credits | — | — | — |
How Probably Stolen item prices work
Probably Stolen item prices can change from a catalog base value because the final price may include difficulty markup, a stolen goods discount, contraband, and condition. The catalog names those factors alongside its 0 to 15,000 credit base value range. A base value is therefore a starting reference rather than a guaranteed amount a shop will charge or pay.
The distinction matters when comparing a known cost with a value from the catalog. For example, the commissary lists Peat and Galaxy Blend at 25 Tokens each, while Hypertech Turbo Booster has a 15,000 credit base value. Those numbers use different currencies and describe different price fields, so they should not be ranked as if they were direct equivalents.
The phrase best sell price needs a specific sale figure to be useful. The store page does not list individual sale prices, and the catalog explains that final prices can be affected by several modifiers. For a practical comparison, keep the catalog base value separate from any price encountered in play; the two figures answer different questions about a good.
Where to buy goods in Probably Stolen
The commissary is the stated buying location for the seven goods with listed Token costs. Those entries cover Basic Bandage, Nutrifruit, Puice, Pilk, Peat, Galaxy Blend, and Sealed Water Ration (Standard). The Probably Stolen fan wiki lists the costs, ranging from 8 Tokens for Basic Bandage to 30 Tokens for the standard sealed water ration.
The game also describes access to an underground market through advanced licenses. The Steam store page presents that access as something players can unlock. This gives players a clear broad route to another market, while the item catalog does not assign individual goods to a specific buying location.
The merchandise spans weapons, chemicals, water, cigarettes, rare goods, and contraband, as described on the Steam store page. That range gives the shopkeeping premise its shape: goods are not limited to one everyday category, and the game ties market access to licenses. The store page does not name a specific buying place for each good, so the table only names the commissary where a cost is stated.
Our take on the item catalog
Probably Stolen presents its items as part of a shopkeeping system where merchandise, prices, and access to markets all matter. The game is described by tinyBuild as a cyberpunk shopkeeping simulator set on a dystopian space station, and it is listed for PC on the tinyBuild game page. The item range and license-gated underground market fit that stated setup without requiring assumptions about individual item effects.
The most useful way to read the catalog is to treat each price field according to what it says. A base value gives a reference for a good; the final amount can move with difficulty markup, stolen goods discounts, contraband, and condition. A commissary cost tells you what the named good costs there in Tokens. Keeping those descriptions distinct helps make the Probably Stolen items list actionable even when a row has only one known price.
The catalog gives scale through its count of 356 tradable goods and its stated base value range, while the fan wiki supplies a short set of concrete commissary costs. Together, those details answer two parts of the buying question: what kind of merchandise the game includes and what some named goods cost at one location. A player comparing prices should check whether a figure is a base value, a listed purchase cost, or a final price affected by the catalog's named modifiers.
Frequently asked questions
How many Probably Stolen items are there?
The item catalog lists 356 tradable goods. Its base values range from 0 to 15,000 credits, giving the catalog a wide stated value range even though only a small number of individual goods and prices are named here.
What are the best sell prices for Probably Stolen items?
A best sell price for each individual item is not confirmed here. The catalog provides base values and says final prices can change with difficulty markup, stolen goods discounts, contraband, and condition, so a base value should not be treated as a guaranteed sale amount.
Where can I buy Probably Stolen items?
The seven goods with stated Token costs are sold at the commissary. The game also says advanced licenses unlock access to the underground market, but the listed information does not connect individual catalog goods to a particular market.
How much does Basic Bandage cost?
Basic Bandage costs 8 Tokens at the commissary. That figure is a purchase cost in Tokens, rather than a catalog base value in credits or a stated selling price.
Why can an item's final price differ from its base value?
Difficulty markup, stolen goods discounts, contraband, and condition can affect the final price. The catalog's base value is one reference point, while the final figure may reflect those named factors.
What kinds of merchandise appear in Probably Stolen?
The game describes weapons, chemicals, water, cigarettes, rare goods, and contraband as merchandise. That category list gives a broad picture of what the shop handles, while individual costs are stated for only the goods shown in the table.