Probably Stolen daily routine for a Shopkeeper Sim

Updated

The Probably Stolen daily routine runs as one loop: check the overnight results, open and serve customers, close and set up the night, then sleep to settle production, services and events. The daily routine page on the nicokobo Probably Stolen Wiki lists the same order with the checks inside each stage. This guide follows that order and adds the shorter eight-step version from a fan-made wiki.

Illustration for a Probably Stolen guide: A shop front at dawn with the shutter half raised and a chalkboard sign leaning by the door; muted palette with one pale amber accent.
Illustration

The Probably Stolen daily routine, stage by stage

The table lists every check the daily routine page names, in the order the page gives them.

The page adds that the showcase affects customer traffic but does not guarantee that the next customer buys a particular item.

StageCheck or actionWhat the page says
MorningOvernight logCheck machine outputs, lost items, service status and wounds, then take out finished products.
MorningNewspaper and due datesRead the newspaper for current events, then check cash, rent and loan due dates.
MorningBill reserveSet bill money aside before spending. Inventory price tags cannot be used to pay rent.
Before openingShowcase and counterPut the goods that attract buyers into the showcase, organize the counter and storage, then open the roller shutter.
During businessCustomersRing the bell for the next customer, read their intent, then buy, sell, appraise, order or inspect.
During businessLarge purchasesCheck remaining cash again against the bill funds you set aside.
After closingProductionLoad the right materials, check power, equipment status and output space.
After closingServicesOvernight services can be switched on or off each night. Check which you need and their fees.
After closingAnti-theftAn alarm must be enabled and have its own power. Check the actual insurance coverage too.
After closingHealthCheck wounds and addiction before sleeping.
After closingGoing outOptional. Confirm carried items, space for returns and tomorrow's arrangements first.
SleepSleeping bagClose the shop first, since you cannot sleep while it is open. Sleep settles production, services and events, then starts a new day.
SavingNormal sleepAuto-save after settlement.
SavingExit before sleepDoes not save that day's operations.
SavingNew gameAuto-save on initialization.

Probably Stolen daily routine in eight steps

The beginner guide on the Probably Stolen Wiki, a fan-made reference site gives the same loop as eight steps. It is written for a first ten days, so the steps stay broad.

The guide also says the first days should use low-risk categories only, and that household goods and food are cheap and move fast.

  • Open: pull the shutters and customers start arriving.
  • Call: take the next customer, one at a time.
  • Inspect: check authenticity by logo, seal, spelling, serial number and packaging.
  • Quote: agree on a price, or refuse.
  • Sell: complete the deal.
  • Close: stop serving customers.
  • Go out: pick a night action such as cleaning, insurance, power, ordering stock, referrals or a scavenging run. Each one costs money or time.
  • Sleep: rent and events settle, and the next day starts.

Probably Stolen daily routine: customers and rent days

The Steam store page frames every customer as a choice. Today's customer could be a security fisher looking for evidence, a revolutionary after leverage, or a fallen elite testing your usefulness. Each sale can be approved, refused, reported or ignored.

The Steam store page lists the core work as authenticating rare goods, haggling for the best deals, and balancing supply and demand by attracting the right customers.

The same page ties rent to growth. Keep the rent paid, it says, and you can expand, run several businesses and unlock new merchandise and production opportunities.

On rent days, the GiTM tips guide describes rent as due every seven days, when the landlord comes to your counter. A missed week stacks onto the next one. In one author's Rock Bottom run, the Supply Runner came first to sell at a 50% markup, a merchant then bought at a 15% discount, and the landlord was the last customer of the day.

The same guide says to keep the wanted list open and check every pack of Hemingway cigarettes against the handbook. The counterfeit handbook covers how to spot fakes.

Closing and sleep in the Probably Stolen daily routine

Closing is where the production, services, anti-theft and health rows apply. Check each one before you sleep, because the next morning's log depends on what you set up.

Sleep also settles wounds, withdrawal and sentinel illness, so the health row matters before you lie down.

Sleep only works with the shop closed: close first, then use the sleeping bag. The game then settles overnight production, services and events, starts a new day and auto-saves. The Into Indie Games week one walkthrough shows the same pattern in play: close the store, click the sleeping bag, then read the report the next day.

Saving depends on how you leave. The daily routine page says that exiting before sleep does not save that day's operations, while normal sleep auto-saves after settlement.

For a first run, the page suggests watching only one existing machine. Record its inputs before sleeping, then check outputs and the log the next day before expanding production.

Notes on the source

The daily routine page says it was checked against the game text, configuration and implementation for the 2026-10-29 release, with no in-game testing for that batch.

The Probably Stolen daily routine page keeps the same boundary: it lists what the sources state and does not add mechanics they do not describe.

Frequently asked questions

What is the Probably Stolen daily routine?

It is one loop of morning checks, opening, customer service, closing and sleep. The table on this page lists each check in the order the daily routine page gives them. Sleep settles production, services and events, then the next day starts.

What should I check first in the Probably Stolen daily routine?

Start with the overnight log: machine outputs, lost items, service status and wounds. Then read the newspaper and check cash, rent and loan due dates, setting bill money aside before you buy any stock.

Does quitting before sleep save my day?

No. The daily routine page says exiting before sleep does not save that day's operations. Normal sleep auto-saves after the overnight settlement, so close the shop and sleep when the day is done.

How often is rent due in Probably Stolen?

Rent is due every seven days, when the landlord comes to your counter, according to the GiTM tips guide. A missed week stacks onto the next one, so keep the cash set aside.

How many steps are in the Probably Stolen daily routine?

The beginner guide on the fan-made Probably Stolen Wiki lists eight: open, call, inspect, quote, sell, close, go out and sleep. The daily routine page covers more checks inside those stages.

Can I go out at night in Probably Stolen?

Yes. After closing you may choose to go out, but first confirm the items you carry, the space for items brought back and tomorrow's arrangements. The Probably Stolen daily routine page says going out may affect the next day's status and customer reception.

Sources