Probably Stolen customers: Who Visits and What They Trade
Updated
Probably Stolen customers include ordinary visitors, scavengers, engineers, tourists, suspicious customers, and visitors from different factions; what each person buys or sells depends on the visit. Trading with customers changes your standing with their factions, as the fan wiki explains. Visitors can haggle, and every bargain comes with a trade-off, so pay attention to both the requested goods and the person making the offer.

Probably Stolen customer types and their trades
Probably Stolen customer types cover visitors with different shopping and selling needs, and a customer's name alone does not establish what that visit will involve. Probably Stolen customers with the same name can have different trading needs, according to the fan wiki, which gives examples such as doctors and nurses buying medical supplies and a weapon-purchasing scavenger accepting weapons, armor, and ammunition.
The table gathers each named visitor or customer group described in the game references, alongside the goods or behavior stated for that entry. Broad groups may overlap with faction visitors, and the listed trade is a reported example or tendency rather than a guarantee for every visit.
| Customer or type | What they buy, sell, or seek | Behavior or visit detail |
|---|---|---|
| Ordinary visitors | Goods vary by visit. | Customers may include ordinary visitors; repeat names can have different needs. |
| Scavengers | Bring salvage and sometimes blood to sell; some accept weapons, armor, and ammunition, while some buy weapons. | Scavengers are associated with the Lower Levels. Some scavengers also sell food, daily necessities, medical supplies, and materials. |
| Tourists | Seek local snacks, relaxing items, rusted scrap souvenirs, small weapons to display, food, water, water rations, and substances. | Their requests can span snacks, supplies, substances, and souvenirs. |
| Georgio | Brings questionable salvage; goods or requests differ between visits. | Asks the shopkeeper to fund a spaceship and visits on scheduled days. |
| Security agents | Seek evidence. | Customers can include security agents. |
| Revolutionaries and revolutionary fighters | Seek leverage; fighters buy weapons, ammunition, and medical supplies. | They are among the visitors tied to different factions. |
| Fallen elites | No specific purchase is stated. | They test the shopkeeper's usefulness. |
| Engineers | No specific goods are stated. | Engineers are included among customer types. |
| Suspicious customers | No specific goods are stated. | Suspicious customers are included among customer types. |
| Doctors and nurses | Buy medical supplies. | The specific visit determines the trading need. |
| Bored residents | Ask for the store's best stock. | They come shopping. |
| Private chefs | Seek exotic ingredients and unusual food. | Their requests focus on ingredients and food. |
| Servants | Buy household items for their employers. | They shop on behalf of employers. |
| Visitors staying in the Lower Levels | Want illicit pleasures such as drink and tobacco. | Their stated interest is in drink and tobacco. |
| Charity organisers | Donate goods to struggling shops or collect goods for people in need below. | Their role can involve giving goods or gathering them for others. |
| Dr. Jackson | Buys material items and corrupted or ruined system modules. | Visits every seven days starting on day 12. |
| Spacers | Buy food or household goods. | Their purchases include food and household items. |
| Miners | Buy and sell; offered 125 for a BloomBerry Wine with only 70 to spend. | First seen Day 18 with a BUYING & SELLING panel. |
| Junkers | Sell scrap wholesale. | First seen Day 2. NPC Tips lists junkers as substance buyers; this listing shows a junker selling scrap. |
| Shady merchants | Buy contraband and access cards. | Their purchases include contraband. |
| Mercenaries | Buy weapons, armor, and ammunition. | Their purchases are combat equipment. |
| Less fortunate customers | May pay more for basic necessities; purified water is listed for them. | Their purchases are tied to basic needs. |
| Station workers | Hydroponic rations are listed for them. | The item associated with this group is hydroponic rations. |
| Elite customers | Negotiate for luxury goods; counterfeit cybernetics are listed for them. | Their stated behavior includes negotiation. |
| Underground brokers | Harvested organs are listed for them. | The listed goods connect them with organs. |
| Shopping Thieves | Buy melee weapons, medical items, and access cards. | Their listed purchases span weapons and supplies. |
| Shady Buyers | Take poison and chemical supplies. | Their listed goods are poison and chemicals. |
| The Mentor | — | The hooded first customer on Day 1; leaves Mentor’s Notes that teach each system in turn. |
| Lower Level Citizen | Food and Material; household goods such as toilet paper and toothpaste; Medical. | Interests shift visit to visit; budgets of 149 on Day 3 and 202 on Day 18. |
| Lower Level Repairman | Material, Tool and Energy Cell. | Budget of 119 on Day 2; paid for scrap metal, electronic parts and wire from a Junker lot. |
| Upper Level Visitor | Substance. | Offers the highest prices among the buyers listed; paid 115 each for two Hemingway cigarette packs on Day 4. |
| Station Tourist | Material, Makeshift and Junk, with Variety. | Arrives with the Tourist Influx event on Day 9; budget of 132. |
| Foodie Tourist | Food and Beverage, with Variety. | First appears on Day 13; returns on Day 15 as the last customer with a budget of 750. |
| Merchant | Offers for Nutrifruit and wines. | A lowballer; offered 10 for Nutrifruit on Day 7 and tried to buy a 14-item counter for 274 with a Clearance Discount (-15%) on Day 14. |
| Foreman | Material. | Paid 54 for Electronic Parts (Common) on Day 12; brought a budget of 400 on Day 25 during Construction Projects. |
| Maintenance Worker | Material, Tool and Energy Cell, with Variety. | Day 10 buyer with a budget of 100; bought Wire at 18. |
| Lower Level Elder | Food. | Comes on Day 15 with a budget of 125; bought BloomBerry at 16 and Nutrifruit at 14 x3. |
| Officer Lun | Food (budget 50); Medical and Narcotic (budget 100). | First seen on Day 1; carries the Security restriction and is on the Wanted list. |
| Off Duty Officer | — | Buyer with the Security restriction, first seen on Day 9; budget of 102. |
| Security Requisition Officer | Food and Medical. | First seen on Day 18; adds the No Contraband restriction. |
| Conspiracy Theorist | Substance. | Day 13. |
| Wounded Man | Medical. | Day 21; budget of 100. |
| Corporate Representative | — | Day 26; budget of 473; brings an empty Bottle of Water during the Water Supply Crisis. |
| Sick Scav | High-Quality water. | Day 27; carries 175. |
| Station Engineer | Material, Modules, Node and Tool. | Day 28; budget of 260; bought a Screwdriver at 29 and a Quality Module. |
| Annoyed Engineer | — | Day 29; budget of 80. |
| Desperate Lover | Tool, Weapon and Medical, with Variety and No Contraband. | Day 30; budget of 150; offered 184 for a stolen Immunivax Injector. |
| Supplier | Sells stock. | First seen on Day 7. |
| Supply Runner | Sells winemaking supplies. | First seen on Day 14; sells Module Extractor (Basic), 3D Printing Filament and Kotton Fabric. |
| Retired Winemaker | Sells wine ingredients. | First seen on Day 19. |
| Upper Level Citizen | Scratcher tickets and lottery. | Lottery winner visit on Day 19. |
| Thief | Sells stolen goods. | First seen on Day 7; offered a Security Department Evidence Locker crate for 200 and an Advanced Water Filter at 193. |
| Upper Level Pharmacist | Sells stolen Immunivax Injectors. | First seen on Day 13. |
| Old Scav | Sells an Ironcraft 10 pistol and 10mm Ammunition. | Has No Contraband and a budget of 0; the pistol is listed at an estimated 176. |
| Pale Scav | Sells Blood Bags. | Sells Blood Bags on Day 15 and again on Day 23. |
| Water Trader | Sells water rations at 17% wholesale. | First seen on Day 30. |
| Petty Thief | Sells a small lot at 10% wholesale. | First seen on Day 29. |
| Poor Scav | Barters for Food. | Barter panel on Day 6: one Cat Chocolate Bar for one of three offers. |
| Scav Addict | Barters for an Oxymore Injector (Day 13); barters for Narcotic (Day 24). | Barter panel with Accept Offer greyed out unless you hold the item. |
| Appraiser Board Member | Sells board membership for 85 Credits. | Offers board membership on Day 8; the entry fee gives training material and a Junior Certificate. |
| Shady Customer | Sells Actionable Market Related Information for 50. | First seen on Day 14; the Day 21 purchase warns that water will be in short supply. |
| Corporate Waste Manager | Pays 100 credits per barrel. | Day 16; each barrel has to be dumped at the Dumping Ground. |
| Lottery Representative | Sells Lottery Tickets for 25 and redeems winners. | A ticket needs at least 3 matching digits to win. |
| The Landlord | Collects rent. | Arrives last in the queue on rent days; rent is 200 on Day 7, rising to 240 due on Day 35. |
| Joe Wild | Sells insurance and contacts. | Last customer on Day 4, pitching his Insurance Service; opens Wild’s Network on Day 7. |
| Sawyer | Arrest team. | Security Officer; threatens the shopkeeper on Day 10 and returns on Day 25 with the Underground Exchange Directive. |
| Eleanor | Buys Food and Household Good; later sells. | Day 23 food purchase with a budget of 300; sells a Bottle of Spring Water (Est 325) on Day 27. |
| Eleanor’s Uncle | — | Day 28; leaves a free care package marked Stolen. |
| The Butcher | Sells raw meat. | First seen on Day 19; listed as wanted. |
Who buys in Probably Stolen
Who buys in Probably Stolen depends on the specific visitor and visit, so use each request as the guide to the transaction. The Probably Stolen customers page on NPC Tips groups examples across food, substances, contraband, weapons, and ammunition; those categories show why the same shop may serve very different customers.
Some visitors buy from the shop, while others bring goods to sell or seek a particular favor. Scavengers and thieves may sell food, daily necessities, medical supplies, and materials to the shopkeeper, while Georgio brings questionable salvage and asks for support toward a spaceship. The GameWikiStation customer reference describes those customer behaviors, and the NPC Tips listing notes that Georgio's goods or requests differ between scheduled visits.
Faction ties add another consideration to ordinary buying and selling. Customers belong to factions, and trading with them changes the player's standing with those factions; the GameWikiStation customer reference also describes tourists, scavengers, and Georgio. The Steam store page describes customers such as security agents seeking evidence, revolutionaries seeking leverage, and fallen elites testing the shopkeeper's usefulness.
- For medical supplies, the customer examples include doctors and nurses as buyers, and scavengers or thieves as possible sellers.
- For weapons and ammunition, the examples include weapon-seeking scavengers, mercenaries, and revolutionary fighters.
- For contraband and access cards, the listed buyers include shady merchants; Shady Buyers are associated with poison and chemical supplies.
- For food and household goods, the examples include spacers, tourists, private chefs, and servants, each with their own stated requests.
How customer behavior shapes a deal
Customer behavior can affect more than the item exchanged because visitors may haggle and every bargain has a trade-off. The Steam store page describes customers seeking evidence, leverage, or a test of the shopkeeper's usefulness, and says the shop can sell weapons, chemicals, water, and contraband. Consider the request and the visitor together when weighing a deal.
Different needs make the Probably Stolen customers list useful as a set of examples rather than a fixed shopping schedule. The NPC Tips customer listing says customer types buy different goods, including food, substances, contraband, weapons, and ammunition, while the fan wiki notes that repeat names may arrive with different needs. A familiar name therefore does not by itself tell you which goods will be involved.
Several profiles describe a clear direction of trade: tourists and shoppers seek goods, while scavengers and thieves can bring stock for the shopkeeper. Other entries describe motivation or behavior instead of a purchase list, such as charity organisers gathering goods for people in need or fallen elites testing the shopkeeper. Keep those distinctions in mind when reading a customer's request.
Our take on Probably Stolen customers
Our take on Probably Stolen customers is that the customer system is presented through three useful clues: what a visitor wants, what they bring, and which faction they belong to. Those clues come directly from the stated examples: visitors trade in goods from medical supplies and food to weapons, substances, and contraband; some arrive with salvage or materials to sell; and faction trades change standing.
The most practical reading is to treat each encounter as its own transaction. A customer type can suggest likely goods, but the references also say needs depend on the specific visit, including different needs among visitors with the same name. That makes the exact request more useful than assuming a profile always buys one fixed category.
The customer descriptions also distinguish requests from behavior. Tourists seek a mix of local goods and souvenirs, Georgio brings salvage and asks for spaceship funding, and charity organisers donate or collect goods. Haggling adds a trade-off to bargains, so the listed goods and the stated behavior both matter when deciding how to read an offer.
Frequently asked questions
What do Probably Stolen customers buy?
Probably Stolen customers buy goods that vary by type and by visit, including food, substances, contraband, weapons, ammunition, medical supplies, and household items. Doctors and nurses are examples of medical-supply buyers, while mercenaries buy weapons, armor, and ammunition.
Do Probably Stolen customers always buy the same items?
No, the listed customer needs can change from one visit to another. The fan wiki says visitors with the same name can have different trading needs, so check the request made during that visit.
What do scavengers sell in Probably Stolen?
Scavengers bring salvage and sometimes blood to sell, and some scavengers and thieves sell food, daily necessities, medical supplies, and materials. A weapon-purchasing scavenger is also listed as accepting weapons, armor, and ammunition.
What does Georgio bring to the shop?
Georgio brings questionable salvage and asks the shopkeeper to fund a spaceship. NPC Tips says he visits on scheduled days and brings different goods or requests on each visit.
How do factions affect Probably Stolen customers?
Customers belong to factions, and trading with them changes the player's standing with those factions. The Steam store page also describes visitors such as security agents seeking evidence and revolutionaries seeking leverage.
What do tourists buy in Probably Stolen?
Tourists seek local snacks, something to relax with, rusted scrap souvenirs, or small weapons to display back home. The customer listing also includes food, water, water rations, and substances among tourist purchases.
What is the key thing to remember about Probably Stolen customers?
Treat each request as specific to that visit, because the listed goods can differ even for visitors with the same name. Probably Stolen customers may also haggle, and every bargain comes with a trade-off.
Sources
- Customers | Probably Stolen Wiki
- Save 10% on Probably Stolen - Cyberpunk Shopkeeper Sim on Steam
- Ordinary customers and visitor types · Probably Stolen Wiki
- Upper Levels | Probably Stolen Wiki
- Probably Stolen Customers: Who Visits and When
- Probably Stolen Beginner Tips: 12 Things to Know Before Starting
- Probably Stolen: How to Bargain and Who Buys What